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Player behavior analytics: 70+ patents analyzed 2026

Player Behavior Analytics Platform Technology Landscape 2026 — PatSnap Insights
Innovation Intelligence

Player behavior analytics platforms have reached an inflection point as sensor fusion, machine learning, and real-time telemetry converge to enable sub-second behavioral inference at scale. This report analyses 70+ patent records spanning 2014–2026, mapping the competitive IP landscape across sports performance, wagering, game development, and emerging verticals.

PatSnap Insights Team Innovation Intelligence Analysts 12 min read
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Reviewed by the PatSnap Insights editorial team ·

A Three-Phase Maturation Arc: From Profiling Primitives to Real-Time Inference

Player behavior analytics platforms — systems that ingest telemetry, biometrics, video feeds, historical statistics, and in-game event logs to model individual and collective player behavior — have evolved through three distinct phases since the first foundational patents appeared in 2014. Analysing 70+ patent records and academic literature from 2014 through early 2026 reveals a clear arc from rudimentary data architecture to real-time, video-native inference at broadcast scale.

70+
Patent records & literature analysed (2014–2026)
10+
Stats LLC patents — largest single-assignee sports analytics portfolio
~80%
Accuracy of telemetry-only viewer engagement prediction (PUBG, 2020)
70%+
Share of dataset patents in US jurisdiction

Phase 1 — Foundational Infrastructure (2014–2018) established the data collection, profile storage, and rudimentary behavioral flagging layer. Electronic Arts’ 2014 cross-platform user value determination patent introduced persistent behavioral profiles across social networking platforms. InterDigital Technology Corporation’s 2016 WO filing established multi-dimensional characteristic attribute tracking as a mechanism for real-time experience adjustment, with explicit anomaly detection claims for abnormal behavioral patterns. Roblox Corporation’s filing introduced predictive response conditioning in multi-device game environments.

Phase 2 — ML-Driven Prediction and Specialization (2019–2022) represents the highest filing density in the dataset. Three converging forces drove activity: the legalization of sports wagering in the US, the rise of daily fantasy sports, and the maturation of deep learning tooling. Poffit LLC’s PCT filing (WO, 2020) introduced probability distribution functions applied to user-directed performance scenarios. Stats LLC filed a cluster of predictive systems between 2021 and 2023 covering virtual coaching, player-destination performance projection, daily performance rating generation, and individual simulation. Modl.AI APS introduced behavioral experience analysis (BEA) tools, and Sony Interactive Entertainment built spectator engagement prediction systems — signaling the transition from reactive to predictive analytics.

Phase 3 — Real-Time Inference and Cross-Domain Convergence (2023–2026) pushes toward video-native tracking, pixel-level behavioral inference, federated learning, and new monetization architectures. Stats LLC’s 2026 filings use actor-action attention neural networks applied directly to broadcast video, while Modl.AI APS’s 2024 patent applies motivation inference to raw pixel data — removing the requirement for structured telemetry APIs.

Player behavior analytics patent filings clustered most densely between 2019 and 2022, driven by the legalization of US sports wagering, the rise of daily fantasy sports, and the maturation of deep learning tooling — marking the transition from reactive data collection to predictive behavioral modeling.

Figure 1 — Player Behavior Analytics Platform Patent Filing Phases (2014–2026)
Player behavior analytics patent filing phases across three maturation periods 2014 to 2026 0 5 10 15 PHASE 1 Foundational (2014–18) PHASE 2 ML-Driven (2019–22) PHASE 3 Real-Time (2023–26) 2 2014 1 2015 2 2016 1 2017 3 2018 5 2019 12 2020 10 2021 15 2022 8 2023 6 2024 7 2025 5* 2026 Phase 1 (2014–18) Phase 2 (2019–22) Phase 3 (2023–25) 2026 (partial) *Filings to April 2026
Filing density peaked in 2022, coinciding with the convergence of legal sports wagering expansion, daily fantasy sports growth, and deep learning tooling maturity. Phase 3 filings signal a shift toward video-native and privacy-preserving architectures.

Four Technology Clusters Defining the Player Behavior Analytics Platform Landscape

Player behavior analytics platforms within this dataset are best understood through four distinct technical clusters, each with its own IP density, application context, and leading assignees. Understanding these clusters is essential for freedom-to-operate analysis and white-space identification.

Cluster 1: Probabilistic Performance Modeling and Scenario Simulation

This cluster centers on applying statistical distribution functions to simulate player outputs across performance scenarios. The core mechanism involves ingesting historical and contextual player data, parameterizing a distribution function for each player, and enabling users to adjust performance inputs interactively to generate counterfactual event outcome predictions. Poffit LLC’s core US patent (2022) describes a temporary data table architecture and modeling algorithm that accepts user-directed performance levels to generate adjusted event outcomes. Stats LLC’s 2022 individual simulation patent uses historical tracking data to simulate matchups between individual players and teams, including cross-generational comparisons.

Behavioral Experience Analysis (BEA) — Definition

BEA is a technical approach — led in this dataset by Modl.AI APS — that applies AI preference-learning models to game telemetry to infer player motivational states across multiple dimensions. BEA outputs drive dynamic game adaptation, bot generation to simulate predicted player populations, and — in Modl.AI’s 2024 patent — can be applied directly to pixel-level game visual data without requiring structured telemetry event tags.

Cluster 2: Sensor-Fused Real-Time Telemetry Analytics

This cluster covers physical data acquisition — GPS, accelerometers, cameras, biometric wearables — and the real-time pipeline that transforms raw signals into actionable behavioral and performance metrics. Infinite Athlete’s 2020 foundational patent combines telemetry devices with ML for play-by-play event probability generation during live sporting events. AdrenalineIP’s sensor wagering odds family feeds real-time sensor data to a historical database, where AI and ML determine play outcome probability to dynamically update wagering odds. A defining characteristic across this cluster is the latency requirement: systems must operate at live-event speeds, making sensor fusion architecture and inference pipeline design central IP concerns, as referenced in standards bodies including IEEE.

Cluster 3: Behavioral Experience Analysis and Motivation Inference

Modl.AI APS leads this cluster with a tightly integrated portfolio covering motivation inference from telemetry (2020), BEA-driven bot generation for iterative game development (2022), and pixel-level player experience modeling (2024). The 2024 pixel-based patent is technically significant because it removes the requirement for structured telemetry APIs — extending BEA applicability to any game capable of producing a visual output, including legacy titles. This cluster is most relevant to game studios and engagement optimization teams.

Cluster 4: Cross-Platform Profiling, Engagement Scoring, and Churn Prediction

This cluster aggregates behavioral signals across sessions and platforms to generate persistent user profiles. InterDigital’s 2016 WO filing introduced multi-dimensional characteristic attributes with explicit anomaly detection for abnormal behavioral patterns. GGWP, Inc.’s 2022 US patent applies ML to generate cross-platform behavioral profiles for toxicity and fair-play enforcement. Truist Bank’s 2025 patent introduces NLP-based entity extraction combined with versioned relational databases and iterative ML training to predict specific churn event dates — a technically unusual combination that reflects growing convergence between financial services and gaming engagement analytics.

Explore the full patent landscape for player behavior analytics platforms in PatSnap Eureka — including claim-level analysis and assignee mapping.

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Figure 2 — Top Assignees by Approximate Filing Count in Player Behavior Analytics (within dataset)
Top assignees by patent filing count in player behavior analytics platforms — Stats LLC leads with 10 plus filings 2 4 6 8 10+ Approximate number of filings (within dataset) Stats LLC 10+ AdrenalineIP 8 Poffit LLC 7 Sony Interactive 6 Modl.AI APS 5 Infinite Athlete 4 InterDigital 3 Electronic Arts 3
Stats LLC’s 10+ filings span player rating generation, simulation, virtual coaching, projection, and video-based tracking — indicating a platform-level IP strategy. AdrenalineIP’s 8 filings concentrate on the sensor-to-wagering-odds pipeline across US, WO, and AU jurisdictions.

Application Domains: Where Player Behavior Analytics Platforms Create Commercial Value

Player behavior analytics platforms generate commercial value across six distinct application domains, each with its own patent density, regulatory context, and key assignees. Sports performance and coaching intelligence is the largest application sector within this dataset.

Sports Performance and Coaching Intelligence

Stats LLC’s virtual coaching system (US, 2022) uses historical data for both game outcome prediction and multi-season simulation to quantify short- versus long-term lineup tradeoffs. IBM’s observation-based break prediction system (US, 2020) fuses video analysis and biometric data to recommend rest intervals, directly connecting behavioral analytics to player safety. Stats LLC’s defensive and fitness analysis system (US, 2024) uses frame-by-frame ML on broadcast video to generate defensive influence scores and sprint-based fitness metrics — representing a direct bridge between Cluster 2 telemetry and Cluster 1 performance modeling.

Sports Wagering and Daily Fantasy Sports

Sports wagering is the primary commercial accelerant in this dataset. AdrenalineIP’s multi-patent family deploys real-time sensor data to compute play outcome probabilities and dynamically update wager odds, with active prosecution into 2025 across US, WO, and AU jurisdictions. Poffit LLC’s fantasy sports analytics platform spans US, WO, CA, and IN jurisdictions, applying modeling algorithms to facilitate daily fantasy player selection. Murcin’s 2022 US patent collects crowd-sourced performance predictions, locks them pre-game, and visualizes statistical modes as decision support for salary-cap team building. As WIPO patent filing data confirms, this domain has seen the most aggressive multi-jurisdictional prosecution activity in the dataset.

“Sports wagering is the primary commercial accelerant in this dataset. New entrants should expect dense existing IP in real-time odds computation from sensor data, particularly in US and WO jurisdictions.”

Video Game Engagement and Spectator Analytics

Sony Interactive Entertainment holds the most concentrated patent cluster in video game spectator analytics. Their systems correlate engagement metrics — viewer count, demographics, chat frequency — to gameplay conditions and generate in-game recommendations to sustain or increase spectatorship. Sony’s 2022 data display overlays patent delivers personalised stat streams to spectators based on ML-inferred viewer profiles, covering the full spectator lifecycle from onboarding (2025 esports onboarding patent) through engagement maximisation.

Esports Analytics

Academic literature in this dataset confirms growing esports-specific analytical frameworks. Research on Counter-Strike: Global Offensive (2020) introduces context-aware action valuation using in-game win probability changes. League of Legends analytics research (2020) tracks champion position, ability usage, and cooldowns at high frequency to generate enhanced metrics and automate player improvement analysis. Research on PUBG engagement prediction (2020) demonstrates that telemetry-only models can reach approximately 80% accuracy in predicting viewer chat engagement — a key metric for streaming platform optimisation, a finding relevant to platforms tracked by bodies such as OECD in their digital economy research.

Research on PUBG streaming data (2020) found that telemetry-only behavioral models can reach approximately 80% accuracy in predicting viewer chat engagement — demonstrating that structured in-game event data alone is sufficient for meaningful spectator engagement prediction without additional biometric or video data.

Athlete Recruitment and Career Management

Sports Stats LLC filed both US and WO patents in 2024 covering a recruitment platform that integrates coach profile data, athlete profile data, and real-time event tracking from statisticians to generate visualisation-ready athlete profiles for scouts and coaches. This represents a formalisation of athlete lifecycle analytics — connecting event-level statistics from competitions to structured athlete profiles accessible throughout a career.

Financial and Tokenized Athlete Performance Markets

Two patents represent an emerging financialisation layer. A 2023 US patent uses ML recommendation engines and blockchain to tokenise real-time athlete performance into tradable instruments. A 2021 US patent applies AI to derive contract valuation signals for athlete representation and team roster management. While nascent, this domain represents a convergence of performance analytics with financial product design that warrants monitoring.

Key finding

Truist Bank’s 2025 US patent on video game churn prediction — combining NLP entity extraction with versioned relational databases and iterative ML training to predict specific churn event dates — is an unusual signal: it places a major financial institution in the video game engagement analytics IP space, potentially indicating interest in lifetime value modeling for financial product targeting.

Assignee Landscape: Who Holds the IP and What Their Filing Patterns Signal

Innovation in player behavior analytics platforms is concentrated in a small number of specialised players, with limited diversification into Asian IP markets despite the size of those gaming and sports markets. Five assignees — Stats LLC, AdrenalineIP, Poffit LLC, Sony Interactive Entertainment, and Modl.AI APS — account for the dominant share of filings in this dataset.

Stats LLC is the dominant assignee in sports performance analytics, with 10+ distinct patents covering player rating generation, individual simulation, virtual coaching, destination-team performance projection, tracking-based rating prediction, and defensive influence scoring. This breadth signals a platform-level IP strategy rather than point solutions. Competing or partnering with Stats LLC in the professional sports analytics segment requires careful freedom-to-operate analysis across their entire portfolio.

AdrenalineIP is the dominant assignee in the sensor-wagering intersection. Their large patent family — prosecuted across US, WO, and AU — covers sensor data collection, probability computation, and real-time odds updating, with the most recent US filing dated June 2025. Licensing revenue from sports betting operators appears to be a central business model.

Poffit LLC controls the user-directed fantasy sports prediction platform IP with deliberate multi-jurisdictional coverage: US, WO, CA, and active filings in India (2021, 2025). The Indian filings reflect strategic expansion into high-growth fantasy sports markets — India has one of the world’s largest and fastest-growing daily fantasy sports user bases, as tracked by ITU in digital economy assessments.

Sony Interactive Entertainment Inc. owns the most patent-concentrated spectator analytics cluster: engagement prediction, feedback loop systems, esports overlays, and onboarding. This represents a coherent strategy covering the full spectator lifecycle and is the primary IP obstacle for any competitor seeking to build comparable spectator personalisation infrastructure.

Modl.AI APS leads the game development-side behavioral analytics domain, with a tightly integrated portfolio covering motivation inference from telemetry, BEA-driven bot generation, and pixel-level player experience modeling. Game studios seeking to internalise behavioral analytics capabilities face a clear patent thicket in preference learning applied to telemetry.

Approximately 70% or more of player behavior analytics patent documents in this dataset carry US jurisdiction. Europe (EP) has limited presence — only InterDigital/IOT Holdings patents appear with EP jurisdiction — suggesting the broader field remains US-centric in formal IP strategy as of April 2026.

Jurisdictionally, the US dominates at approximately 70%+ of patent documents. WO filings are used extensively for international coverage by Stats LLC, AdrenalineIP, Poffit LLC, and Infinite Athlete. India shows notable activity through Poffit LLC’s 2021 and 2025 filings, plus several university-origin preliminary patents from institutions including Galgotias University and Sharda University. Europe has limited presence (primarily InterDigital/IOT Holdings). Australia hosts AdrenalineIP’s wagering analytics extension (2024). Japan has one pending filing from SoftBank Group (2025) focused on AI-driven sports event crowd prediction and real-time analytics for venue management.

Six Emerging Directions Shaping the Next Generation of Player Analytics

The most recent filings in this dataset reveal six technically significant emerging directions that will define the competitive frontier of player behavior analytics platforms through the late 2020s.

1. Broadcast Video as Primary Sensor — No Wearables Required

The most technically significant recent development is Stats LLC’s 2026 filings, which generate positional time series and event detection directly from broadcast video using actor-action attention neural networks to detect screens, drives, isolations, and defensive matchups. This removes the wearable hardware barrier entirely and enables retroactive analytics on archived footage. Peter Christian Maurer’s 2026 US filing adds neural-network-based prediction of upcoming actions synchronised with live broadcast, integrated with viewer monetisation functions. If claim scope is upheld, these patents could establish a category-level position in video-native sports analytics.

2. Pixel-Level Behavioral Inference in Video Games

Modl.AI APS’s 2024 patent applies motivation inference directly from pixel data, rather than requiring structured telemetry event streams. This significantly broadens BEA applicability to any game capable of producing a visual output, including legacy titles without telemetry APIs — a technically important extension of the preference-learning approach established in Modl.AI’s earlier filings.

3. Federated Learning for Privacy-Preserving Behavioral Modeling

A 2025 US patent explicitly references incremental retraining of behavior modeling engines using federated learning — a notable signal that privacy-preserving training is moving into player analytics patent claims, likely in response to evolving data protection regulation. This is a technically relevant development for any team building on user-generated behavioral data subject to GDPR or comparable frameworks.

4. Churn Prediction with NLP and Versioned Data Pipelines

Truist Bank’s 2025 US patent introduces NLP-based entity extraction combined with versioned relational databases and iterative ML training to predict specific churn event dates for video game users. The involvement of a financial institution as assignee in video game engagement analytics is unusual and may indicate interest in lifetime value modeling for financial product targeting.

5. Athlete Recruitment Platforms and Structured Longitudinal Profiles

Sports Stats LLC’s 2024 filings represent a formalisation of athlete lifecycle analytics — connecting event-level statistics from competitions to structured athlete profiles accessible by coaches and scouts. The integration of real-time statistician inputs with athlete profiles suggests movement toward continuous, competition-linked talent evaluation rather than periodic scouting reports.

6. Extended Reality (XR) Analytics Integration

Nokia Technologies’ 2025 WO filing introduces behavioral analytics embedded in the 5G network layer for XR feature states — a foundational patent for AR/VR-based sports and gaming analytics at network infrastructure level. This is technically distinct from application-layer analytics and positions Nokia at the infrastructure layer of XR analytics, an emerging domain also tracked in technical standards frameworks published by 3GPP.

Monitor prosecution outcomes for Stats LLC’s 2026 video-based tracking patents and Modl.AI’s pixel-level BEA claims with PatSnap Eureka’s real-time patent monitoring tools.

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Strategic Implications for IP Professionals and R&D Leaders

The player behavior analytics platform landscape presents distinct strategic challenges depending on which application domain and technology cluster an organisation is entering or operating within. Six implications stand out from this dataset analysis.

Sports wagering IP is dense and actively prosecuted. AdrenalineIP and Poffit LLC have pursued the most aggressive multi-jurisdictional strategies in wagering-adjacent analytics. New entrants should expect overlapping claims in real-time odds computation from sensor data across US and WO jurisdictions, with active prosecution through at least June 2025.

Stats LLC holds platform-level IP in sports performance analytics with no obvious peer-level competitor within this dataset. Their coverage spans player rating, simulation, coaching, projection, tracking-based rating, defensive influence scoring, and recruitment — representing a full-stack IP position. Any commercial activity in professional sports analytics requires thorough FTO analysis across the Stats LLC portfolio.

The broadcast-video-to-tracking pipeline represents a potential category-creating development. Stats LLC’s 2026 filings and Maurer’s 2026 filing, if claims are upheld, eliminate the sensor hardware constraint and open retroactive analysis of decades of archived sports footage. R&D teams should monitor prosecution outcomes closely — these patents could reshape the economics of sports data collection.

Modl.AI APS has established a defensible moat in BEA and motivation inference for video game development. Game studios seeking to internalise behavioral analytics capabilities face a clear patent thicket in preference learning applied to telemetry. Licensing or direct acquisition may be the most efficient path to capability.

Geographic IP gaps are exploitable. India and Southeast Asia represent high-growth markets for both fantasy sports and mobile gaming, yet the dataset shows limited filings from domestic Asian entities in advanced analytics domains. Indian filings are predominantly from US-origin assignees or university-origin preliminary patents. Domestic players in these markets may have freedom to operate in analytical methodologies that are heavily patented in the US, creating a window for market-specific platform development.

Federated learning and privacy-preserving methods are an emerging white space. With only one explicit federated learning claim identified in this dataset (the 2025 Alla filing), and given the regulatory trajectory of data protection frameworks globally, this represents both a technical opportunity and a likely near-term area of increased filing activity.

Stats LLC holds platform-level IP in sports performance analytics — 10+ patents spanning player rating generation, individual simulation, virtual coaching, player-destination performance projection, tracking-based rating prediction, and defensive influence scoring — with no obvious peer-level competitor at equivalent portfolio breadth within the 70+ patent dataset analysed.

Figure 3 — Player Behavior Analytics Platform: Technology Cluster to Application Domain Mapping
Process diagram showing how four player behavior analytics technology clusters map to six application domains TECHNOLOGY CLUSTERS Probabilistic Performance Modeling & Simulation Sensor-Fused Real-Time Telemetry Analytics BEA & Motivation Inference Cross-Platform Profiling & Churn Prediction APPLICATION DOMAINS Sports Performance & Coaching Sports Wagering & DFS Video Game Engagement Esports Analytics Athlete Recruitment Financial Performance Markets
Sensor-fused telemetry analytics feeds both sports wagering and sports performance domains, while BEA and cross-platform profiling clusters serve video game engagement and esports. Financial performance markets represent an emerging convergence of all four clusters.

“Geographic IP gaps are exploitable. India and Southeast Asia represent high-growth markets for fantasy sports and mobile gaming, yet the dataset shows limited filings from domestic Asian entities in advanced analytics domains — creating a window for market-specific platform development.”

Frequently asked questions

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References

  1. Gaming Analytics Platform with Player Performance Variance — Poffit LLC, US, 2022
  2. Analytics platform for gaming — Poffit LLC, IN, 2025
  3. Analytics platform for gaming — Poffit LLC, WO, 2020
  4. Virtual Coaching System — Stats LLC, US, 2022
  5. System and Method for Individual Player and Team Simulation — Stats LLC, US, 2022
  6. Systems and methods for utilizing tracking data for predicting player ratings — Stats LLC, US, 2026
  7. Systems and methods for utilizing tracking data for predicting player ratings — Stats LLC, WO, 2026
  8. Defensive and fitness player analysis using remote tracking in sports — Stats LLC, US, 2024
  9. Systems and methods for making use of telemetry tracking devices to enable event based analysis at a live game — Infinite Athlete, Inc., US, 2020
  10. Sensor data improving wagering odds — AdrenalineIP, US, 2022
  11. Sensor data improving wagering odds — AdrenalineIP, US, 2025
  12. Methods, systems, and apparatuses for processing sports-related data — AdrenalineIP, AU, 2024
  13. User experience modeling for gaming applications — Modl.AI APS, US, 2020
  14. Pixel-based AI modeling of player experience for gaming applications — Modl.AI APS, US, 2024
  15. Experience based game development and methods for use therewith — Modl.AI APS, US, 2022
  16. Methods and systems for cross-platform user profiling based on disparate datasets using machine learning models — GGWP, Inc., US, 2022
  17. Training video game environment engagement simulations — Truist Bank, US, 2025
  18. Dynamic adjustment of user profiles for bundled applications — InterDigital Technology Corporation, WO, 2016
  19. Methods and systems for improving spectator engagement in a video game — Sony Interactive Entertainment Inc., US, 2022
  20. Data display overlays for esport streams — Sony Interactive Entertainment Inc., US, 2022
  21. Esports spectator onboarding — Sony Interactive Entertainment Inc., US, 2025
  22. System and Method for Evaluation Using a Recruitment Platform — Sports Stats LLC, US, 2024
  23. Observation-based break prediction for sporting events — IBM, US, 2020
  24. Video-based analytics platform for real-time tracking of athlete and equipment movement — Maurer, Peter Christian, US, 2026
  25. Systems and methods for real-time analytics dashboard generation based on user behavior data — Alla, Saidya Ramani, US, 2025
  26. Nwdaf XR analytics — Nokia Technologies OY, WO, 2025
  27. Data analytics for daily fantasy sports games — Murcin, David C., US, 2022
  28. System to trade athletes’ performance profiles as stocks — Thakker, Aryan, US, 2023
  29. Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch — 2020
  30. Valuing Player Actions in Counter-Strike: Global Offensive — 2020
  31. Smart kills and worthless deaths: eSports analytics for League of Legends — 2020
  32. A time series approach to player churn and conversion in videogames — 2021
  33. World Intellectual Property Organization (WIPO) — Patent filing data and international IP statistics
  34. IEEE — Sensor fusion and real-time ML system standards
  35. OECD — Digital economy and esports platform research
  36. 3GPP — 5G network data analytics function (NWDAF) and XR technical standards
  37. ITU — Digital economy assessments including global gaming and fantasy sports market data
  38. PatSnap Insights — Innovation intelligence research and patent landscape analysis
  39. PatSnap — Patent search and IP analytics platform

All data and statistics in this article are sourced from the references above and from PatSnap‘s proprietary innovation intelligence platform. This landscape is derived from a targeted set of patent and literature records and represents a snapshot of innovation signals within this dataset only — it should not be interpreted as a comprehensive view of the full industry.

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