Book a demo

Cut patent&paper research from weeks to hours with PatSnap Eureka AI!

Try now
Federal Circuit Appeal No. 21-2349 — Computer Graphics Lighting Patents | PatSnap
Patent Litigation

Federal Circuit Appeal 21-2349: Computer Graphics Lighting Patents — 487-Day Appeal

This Federal Circuit appeal concerned two patents — US6362822B1 and US7061488B2 — covering lighting and shadowing methods for computer graphic simulations. The recorded basis of termination is Appeal Dismissed; the docket order states the cause was AFFIRMED. The appeal ran 487 days from filing to closure.

Resolution time
487days
487 days from filing to closure — consistent with a moderately contested Federal Circuit appeal
Patents asserted
2
US6362822B1 and US7061488B2 — lighting and shadowing methods for computer graphic simulations
Outcome
Appeal Dismissed
Recorded basis of termination; docket order separately states AFFIRMED — see case details
Cost ruling
Not disclosed
No cost or fee award is recorded in the available public record for this appeal
Published by PatSnap Insights Team · Verified by PatSnap Eureka Data
Case overview

Two Computer Graphics Patents at the Federal Circuit: What the Record Shows

Appeal No. 21-2349 was filed at the United States Court of Appeals for the Federal Circuit on 24 September 2021 and closed on 24 January 2023, a span of 487 days. The appeal arose from an infringement action involving two patents: US6362822B1 and US7061488B2, both directed to lighting and shadowing methods and arrangements for use in computer graphic simulations — a foundational technology domain for gaming, visual effects, and real-time rendering pipelines.

The recorded basis of termination for this appeal is 'Appeal Dismissed.' The docket order, however, states: 'THIS CAUSE having been considered, it is ORDERED AND ADJUDGED: AFFIRMED.' These two characterisations are presented as recorded in the available public record; the specific terms and procedural posture that explain the difference between them are not disclosed in the available record.

Party names, law firms, and agent details are not disclosed in the available record, which limits further analysis of litigation strategy or commercial drivers. The 487-day duration is consistent with standard Federal Circuit briefing and argument schedules. What specific claims were contested, and whether any claim construction issues drove the outcome, is not determinable from the public record.

See Complete Case & Patent Analysis →
Case at a glance
Case no.21-2349
PlaintiffPlaintiff
DefendantDefendant
CourtCourt of Appeals for the Federal Circuit
JudgeBarbara M. G. Lynn
FiledSeptember 24, 2021
ClosedJanuary 24, 2023
Duration487 days
OutcomeAppeal Dismissed
Verdict causeInfringement Action
BasisAppeal Dismissed
Prior Art Intelligence
See what prior art exists on this patent.
Eureka scans millions of patents and papers to surface prior art that may have invalidated these claims before costly litigation begins.
Check Prior Art
Case data sourced from PACER / Court of Appeals for the Federal Circuit via PatSnap Eureka Litigation Intelligence Explore similar cases ↗
Case timeline

Filing to Appeal Dismissed in 487 days

487 days from filing to closure — consistent with a moderately contested Federal Circuit appeal

Case timeline: Appeal filed SEP 24 2021 — 487 days total Horizontal timeline showing the three key events in Plaintiff v Defendant from filing to resolution. Source: PACER, Court of Appeals for the Federal Circuit. SEP 24 2021 Appeal filed Pre-trial proceedings JAN 24 2023 Appeal Dismissed 487 DAYS TOTAL
Patent at issue

US6362822B1 & US7061488B2 — Lighting and Shadowing for Computer Graphics

Publication No.US6362822B1
Application No.US09/268078
Patent details
ProductLighting and shadowing methods and arrangements for computer graphic simulations
Cited in actionSeptember 24, 2021

Publication No.US7061488B2
Application No.US10/010776
Patent details
ProductLighting and shadowing arrangements for computer graphic simulations
Cited in actionSeptember 24, 2021
Technical brief · sourced from PatSnap patent database
US6362822B1Primary patent
Patent figurePatent figure
Technology summary
The method employs a light accumulation buffer to combine lighting data from multiple sources, addressing the inefficiencies and unrealistic shadowing in current algorithms, enabling efficient and realistic shadow rendering in interactive 3D graphics on conventional computers.
Representative claim (1 of 5 independent)
What is claimed is: 1. A shadow rendering method for use in a computer system, the method comprising the steps of: providing observer data of a simulated multi-dimensional scene; providing lighting data associated with a plurality of simulated light sources arranged to illuminate said scene, said lighting data including light image data; for each of said plurality of light sources, comparing at least a portion of said observer data with at least a portion of said lighting data to determine if a modeled point within said scene is illuminated by said light source and storing at least a portion of said light image d…
Technical background
The present invention relates to computer graphics and, more particularly, to improved methods and arrangements for use in rendering lighting and shadows in computer graphic simulations, such as, for example, interactive computer graphics simulations of multi-dimensional objects. Computer generated graphics are becoming more popular in everyday computing especially given recent advances in affordable computer hardware and software. This trend is expected to continue in the foreseeable future. By way of example, int…
Patent family
3 family members across 1 jurisdiction (US)
PatSnap Eureka · FTO Search Agent
Should you run an FTO against US6362822B1 and US7061488B2?

Any organisation developing, licensing, or commercialising computer graphic simulation technology — including real-time rendering engines, GPU shader pipelines, VR/AR environments, or cinematic visual effects tools — should assess exposure to US6362822B1 and US7061488B2. Because neither patent was invalidated or definitively addressed on the merits in this Federal Circuit proceeding, their claims remain enforceable on the basis of the available record. The risk is particularly acute for products launched after the original filing dates that incorporate comparable lighting or shadowing computation methods.

Run FTO in Eureka
Patent data sourced from USPTO via PatSnap Eureka patent database Search patent records in Eureka ↗
Official verdict

Official order — verbatim text

THIS CAUSE having been considered, it is ORDERED AND ADJUDGED: AFFIRMED
Source: PACER Docket, Case 21-2349, Court of Appeals for the Federal Circuit

The docket order in Appeal No. 21-2349 states 'ORDERED AND ADJUDGED: AFFIRMED,' indicating the Federal Circuit panel found no reversible error in the decision below on the infringement action. The recorded basis of termination, however, is 'Appeal Dismissed.' Both are reported as they appear in the available record; the specific procedural basis reconciling these two characterisations is not disclosed.

PACER case 21-2349 · Public docket record Explore in Eureka ↗
Court ruling

Federal Circuit appeal dismissed: what the recorded outcome means for both parties

Legal mechanism

Appeal dismissed at Federal Circuit: no merits ruling on record

The recorded basis of termination is 'Appeal Dismissed,' indicating the Federal Circuit ended this appeal without a full merits adjudication in the termination record. Separately, the docket order states AFFIRMED. An appeal dismissal at this level typically ends the appellate proceeding without disturbing — or formally addressing — the lower court's decision on the merits. The specific procedural basis for the dismissal is not disclosed in the available record.

Procedural closure
Patent holder outcome

Patents US6362822B1 and US7061488B2 remain in their pre-appeal posture

Where an appeal is dismissed without a merits ruling, the lower court's decision is left undisturbed. For the patent holder, this suggests the asserted lighting and shadowing patents are not invalidated or narrowed by this appellate proceeding. However, because the specific terms of the dismissal are not disclosed, the precise enforceability implications for these patents cannot be fully characterised from the public record.

Patent status unclear
Challenger outcome

Appellant loses appellate platform without merits adjudication

A dismissed appeal typically forecloses the appellant's ability to seek Federal Circuit review on the same grounds at this level. Without a merits ruling, the appellant receives no substantive finding in its favour. Future challenge routes — such as inter partes review at the USPTO or a subsequent district court action on different grounds — may remain theoretically available, but this appeal provides no appellate precedent to rely upon.

Appellate options narrowed
Commercial implications

Lighting and shadowing patent risk persists for the graphics sector

Because no merits ruling was issued on the validity or scope of US6362822B1 or US7061488B2, companies operating in the computer graphics simulation space — including real-time rendering, gaming engines, and visual effects pipelines — cannot draw definitive conclusions about these patents' enforceability from this appeal alone. Competitors and product teams should treat these patents as unresolved and consider FTO analysis accordingly.

FTO review advised
Legal analysis based on PACER docket records for case 21-2349 and PatSnap Eureka litigation intelligence Search PatSnap Eureka ↗
Parties and representation

Full party and counsel information

RoleNameTypeDetail
PlaintiffPlaintiffIndividualPlaintiff in Federal Circuit appeal — holder of US6362822B1 and US7061488B2Search in Eureka ↗
DefendantDefendantIndividualDefendant in Federal Circuit appeal concerning computer graphic simulation patentsSearch in Eureka ↗
Presiding judgeJudge Barbara M. G. LynnJudgeCourt of Appeals for the Federal CircuitSearch in Eureka ↗
R&D signals

R&D signals in the computer graphics simulation patent space

Forward-looking patent intelligence derived from the technologies and parties in Federal Circuit Appeal No. 21-2349 — lighting, shadowing, and simulation methods for computer graphics.

Patent portfolio

Explore the patent family around US6362822B1 and US7061488B2

Both asserted patents originate from late-1990s application filings (US09/268078 and US10/010776). Portfolio mapping around these application numbers may surface continuation, divisional, or CIP applications that extend protection into more recent rendering techniques. Identifying the full family scope is essential for any FTO or licensing strategy in this domain.

Patent family mapping
Technology landscape

Filing trends in real-time lighting and shadow rendering methods

The computer graphics simulation space has seen significant patent filing activity as GPU capabilities have expanded — from rasterisation-era techniques to ray tracing and neural rendering. Analysing filing trends from 2010 to present around lighting simulation and shadow computation reveals which assignees are building dominant positions and where white space exists for new innovation.

Filing trend analysis
Competitive IP posture

Defendant's patent activity in computer graphics and rendering

Because party names are not disclosed in the available record, a broader competitive scan of assignees active in computer graphics simulation patents — including GPU manufacturers, game engine developers, and visual effects software vendors — can identify which organisations hold defensive or offensive portfolios in the lighting and shadowing method space relevant to this appeal.

Competitive landscape
White space

Adjacent innovation opportunities near shadowing and lighting simulation

Emerging areas such as neural radiance fields (NeRF), AI-driven denoising, and real-time global illumination represent adjacencies to the claim space of the asserted patents. A white-space analysis around these techniques relative to the original patent claim boundaries may reveal filing opportunities or design-around strategies for R&D teams building next-generation rendering pipelines.

Innovation white space
Related litigation

Similar Federal Circuit appeals involving computer graphics and rendering patents

Browse Federal Circuit appeals involving computer graphics simulation, lighting, shadowing, and real-time rendering patents with comparable claim structures or litigation histories.

🔍
Access 40+ similar cases in PatSnap Eureka
Plaintiff patent enforcement history, Court of Appeals for the Federal Circuit case history, Plaintiff's full IP portfolio, and comparable case analysis
Graphics rendering appealsLighting patent enforcementFederal Circuit affirmed casesGPU shader patent disputes
Unlock similar cases in Eureka →
Strategic implications

What this appeal signals for the computer graphics IP landscape

Two foundational graphics simulation patents closed at the Federal Circuit without a public merits ruling — signalling unresolved risk for the sector.

No merits ruling means patent enforceability remains an open question

The Appeal Dismissed basis of termination, combined with a docket order stating AFFIRMED, leaves the downstream enforceability of these lighting and shadowing patents ambiguous in the public record. Companies building on or near these technologies should not assume either patent has been definitively invalidated or upheld by this proceeding.

Computer graphics lighting patents remain an active enforcement vector

Patents covering real-time lighting, shadowing, and simulation methods are increasingly relevant as GPU-accelerated rendering and game engine technology proliferate. The assertion of US6362822B1 and US7061488B2 in a Federal Circuit appeal — even without a public merits outcome — signals continued commercial and enforcement interest in this patent family.

🔒
Full strategic analysis in PatSnap Eureka
Unlock gated signals on patent family risk, IPR strategy, and prior art for this Federal Circuit computer graphics appeal.
Continuation risk mapIPR petition viabilityPrior art landscape 1999–2002
Unlock full analysis →
Analysis powered by PatSnap Eureka Litigation Intelligence Explore in Eureka ↗
Frequently asked questions

Plaintiff v Defendant — key questions answered

Still have questions? PatSnap Eureka can answer them instantly from patent and litigation data. Ask Eureka ↗
PatSnap Eureka

Assess your exposure to these computer graphics simulation patents

Run a targeted FTO analysis on US6362822B1 and US7061488B2 using PatSnap Eureka before launching products in the lighting, shadowing, or real-time rendering space. Monitor the full patent family for continuation filings that could extend enforcement risk.

Disclaimer

This page is compiled from public court dockets and third-party patent and litigation data via PatSnap Eureka, and is provided for general informational purposes only. The information shown — including party names, patent and application numbers, dates, case status, outcomes, and any analysis — may be incomplete, may not reflect the most recent filings or legal status, and may contain errors or omissions. Verify all details against official court records (for example, PACER) and the relevant patent office before relying on them.

Nothing on this page constitutes legal advice or a legal opinion on the validity, infringement, enforceability, or scope of any patent or case, and no attorney‑client relationship is created by its use. Any description of an outcome (such as a dismissal, settlement, or consent judgment) is a general summary, not a legal determination. All patents, trademarks, and company or law‑firm names are the property of their respective owners. PatSnap makes no warranty as to the accuracy or completeness of this content and disclaims, to the fullest extent permitted by law, all liability for reliance on it. For advice on a specific matter, consult qualified legal counsel.

Ask anything about this case.
PatSnap Eureka searches patents and litigation data to answer instantly.
Powered by PatSnap Eureka
Link copied to clipboard

Related Litigation Cases

Help us improve this page

Found incorrect or outdated information? Let us know and we'll get it fixed.