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Infernal Technology v. Take-Two Interactive: Video Game Lighting Patents | PatSnap
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Case ID1:19-cv-09350
FiledOct 2019
ClosedFeb 2024
Patent Litigation

Infernal Technology v. Take-Two Interactive — Dismissed With Prejudice After 1,584 Days

Infernal Technology LLC and Terminal Reality Inc. sued Take-Two Interactive Software over two lighting-technology patents, targeting 18 major game titles including GTA V and Red Dead Redemption 2. After more than four years of litigation in the Southern District of New York, the parties stipulated to dismissal with prejudice — each side bearing its own costs.

Resolution time
1584days
1,584 days — over 4 years of active litigation before resolution
Patents asserted
2
US6362822B1 and US7061488B2 — real-time lighting/rendering patents asserted
Outcome
Voluntary dismissal
With prejudice — Infernal Technology cannot refile the same claims against Take-Two
Cost ruling
Own costs
Each party bears its own costs, expenses, and attorneys’ fees per stipulation
Published by PatSnap Insights Team · Verified by PatSnap Eureka Data
Case overview

Four-year lighting patent dispute against GTA and Red Dead publisher ends with finality

Filed in October 2019 in the U.S. District Court for the Southern District of New York, this case pitted Infernal Technology LLC and Terminal Reality Inc. against Take-Two Interactive Software — publisher of some of the most commercially successful video game franchises of the past decade. At the heart of the dispute were two patents, US6362822B1 and US7061488B2, covering real-time lighting and rendering technology. Plaintiffs alleged that 18 Take-Two titles, spanning the BioShock, Grand Theft Auto, Red Dead Redemption, Mafia, and NBA 2K franchises, infringed those patents.

The case concluded on February 9, 2024, when both parties filed a Stipulation of Dismissal under Federal Rule of Civil Procedure 41(a)(1)(A)(ii). All claims were dismissed with prejudice, meaning the plaintiffs are permanently barred from bringing the same patent claims against Take-Two. Notably, the stipulation provided that each party would bear its own costs, expenses, and attorneys’ fees — a cost-neutral resolution that is consistent with a negotiated settlement but leaves no public record of financial terms.

A duration of 1,584 days — roughly four years and four months — suggests the dispute navigated substantial pretrial activity, likely including claim construction, discovery, and potentially inter partes proceedings, before the parties reached resolution. The with-prejudice dismissal offers Take-Two certainty that these specific patent claims cannot be reasserted. What drove the timing of resolution, and whether any licensing arrangement accompanied the dismissal, remains entirely absent from the public record.

Case at a glance
Case no.1:19-cv-09350
CourtNew York Southern
Judge/
FiledOctober 9, 2019
ClosedFebruary 9, 2024
Duration1584 days
OutcomeVoluntary dismissal
Verdict causeInfringement Action
BasisVoluntary dismissal
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Case timeline

Filing to resolution in 1584 days

1,584 days — over 4 years of active litigation before resolution

Case timeline: Complaint filed May 13 2025, DEC–JAN — 1584 days total Horizontal timeline showing the three key events in Infernal Technology, LLC v Take-Two Interactive Software, Inc. from filing to voluntary dismissal. Source: PACER, New York Southern District Court. OCT 9 2019 Complaint filed DEC–JAN 2019 Pre-trial proceedings FEB 9 2024 Dismissed voluntary 1584 DAYS TOTAL
Dismissal terms

Stipulated dismissal with prejudice — what it means for both parties

Legal mechanism

Rule 41(a)(1)(A)(ii) stipulated dismissal explained

A dismissal under FRCP 41(a)(1)(A)(ii) requires a signed stipulation from all parties who have appeared. It is a consensual mechanism — neither party is ordered out by the court. This route is typically chosen when parties have reached some form of resolution and want a clean, agreed exit from litigation. The involvement of both sides signals a negotiated endpoint rather than a unilateral withdrawal.

Consensual exit mechanism
Prejudice analysis

With prejudice bars Infernal Technology from refiling

A with-prejudice dismissal is final and operates as a judgment on the merits for res judicata purposes. Infernal Technology LLC and Terminal Reality Inc. cannot refile these patent infringement claims against Take-Two based on US6362822B1 or US7061488B2 for the same accused products and conduct. This provides Take-Two with durable legal certainty — a meaningful outcome given the breadth of the 18 titles originally accused.

Permanent bar on re-litigation
Cost allocation

Each side absorbs its own legal costs

The stipulation expressly provides that each party bears its own costs, expenses, and attorneys’ fees. In U.S. patent litigation, this is a common feature of negotiated resolutions and differs from an exceptional-case fee award under 35 U.S.C. § 285. The mutual cost-bearing arrangement is commercially neutral and neither confirms nor implies fault or weakness on either side’s litigation position.

Cost-neutral resolution
Settlement inference

Private terms likely — public record is silent on financials

The combination of a with-prejudice dismissal, mutual cost-bearing, and a four-year litigation timeline is consistent with — though does not confirm — a confidential licensing or settlement agreement reached in parallel with the stipulation. Parties frequently structure resolutions this way to keep financial terms off the public docket. No damages figure, royalty rate, or licensing term appears in the public record for this case.

Confidential terms likely
Legal analysis based on PACER docket records for case 1:19-cv-09350 and PatSnap Eureka litigation intelligence Search PatSnap Eureka ↗
Parties and representation

Full party and counsel information

RoleNameTypeDetail
PlaintiffInfernal Technology, LLCCompanyVideo game tech IP holding company — holder of US6362822B1 and US7061488B2Search in Eureka ↗
DefendantTake-Two Interactive Software, Inc.CompanyTake-Two Interactive Software — publisher of GTA, Red Dead Redemption, NBA 2K franchisesSearch in Eureka ↗
Plaintiff counselAlex Gregg PatchenAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Plaintiff counselChristopher Michael JoeAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Plaintiff counselDavid Guerrero ListonAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Plaintiff counselEric William BuetherAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Plaintiff counselKenneth Paul KulaAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Plaintiff counselMatthew Paul HarperAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Plaintiff counselMichael Clayton PomeroyAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Plaintiff counselMichael William DoellAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Plaintiff counselThomas Joseph GohnAttorneyCounsel for Infernal Technology, LLCSearch in Eureka ↗
Defendant counselChristopher James GasparAttorneyCounsel for Take-Two Interactive Software, Inc.Search in Eureka ↗
Defendant counselNathaniel Thomas BrowandAttorneyCounsel for Take-Two Interactive Software, Inc.Search in Eureka ↗
Presiding judgeJudge /Chief JudgeNew York Southern District Court — Chief JudgeSearch in Eureka ↗
Official verdict

Stipulation of dismissal — official text

“Plaintiffs InfernalTechnologyLLC and TerminalReality Inc.and Defendant TakeTwo Interactive Software, lnc. (collectively, "the Parties"), hereby filethis Stipulation ofDismissal pursuant to Rule 41(a) (1)(A)(ii), dismissing allclaimsasserted by Plaintiff’sagainst Defendant WITHPREJUDICE, with each party to bear its own costs, expenses, and attorneys’ fees”
Source: PACER Docket, Case 1:19-cv-09350, New York Southern District Court · Filed February 9, 2024

The stipulation’s language — ‘dismissing all claims asserted by Plaintiffs against Defendant WITH PREJUDICE, with each party to bear its own costs’ — is unambiguous in its finality. The with-prejudice designation forecloses any future assertion of the same claims, while the mutual cost provision avoids any implication of a prevailing party. The breadth of the original complaint (18 titles) against the clean exit suggests the parties reached a privately negotiated resolution, the terms of which are not part of the court record.

PACER case 1:19-cv-09350 · Public docket record Explore in Eureka ↗
Patent at issue

US6362822B1 & US7061488B2 — Real-time lighting and rendering technology

Publication No.US6362822B1
Application No.US09/268078
Patent details
AssigneeInfernal Technology, LLC
ProductUS6362822B1 — real-time lighting system for interactive 3D environments
Publication typeB2 — grant (with prior publication)
Cited in actionOctober 9, 2019

Publication No.US7061488B2
Application No.US10/010776
Patent details
AssigneeInfernal Technology, LLC
ProductUS7061488B2 — advanced rendering and lighting methods for interactive graphics
Publication typeB2 — grant (with prior publication)
Cited in actionOctober 9, 2019

US6362822B1 (application no. US09/268078) and US7061488B2 (application no. US10/010776) are both attributed to the lineage of Terminal Reality Inc., a Dallas-based game engine developer active from the 1990s through the early 2010s. The patents relate to real-time lighting computation and rendering techniques for interactive 3D graphics environments — core technical capabilities that underpin visual fidelity in AAA video games. Their application dates place them at the cusp of real-time 3D rendering’s commercial maturation, giving them potentially broad claim scope relative to modern implementations.

The strategic significance of these patents lies in the ubiquity of the underlying technology. Real-time dynamic lighting is a foundational feature of virtually every modern AAA game engine — meaning the asserted claims, if broad enough, could read on a wide range of products from multiple publishers. Infernal Technology’s decision to assert these patents against 18 Take-Two titles across six franchises underscores their perceived commercial leverage. For competitors of Take-Two and for studios relying on similar rendering pipelines, these patents represent a live risk vector even after this particular case has concluded with prejudice.

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Freedom to operate

Should your studio run an FTO against US6362822B1 and US7061488B2?

Any game developer or publisher shipping titles that implement real-time dynamic lighting, shadow rendering, or advanced illumination pipelines should consider a freedom-to-operate review against these patents. The claims were asserted against products ranging from open-world titles to sports games and shooters — suggesting plaintiffs believed the technology reads broadly across genres and engine types. Licensing arrangements in the wake of a confidential settlement may also affect what rights are available to third parties.

PatSnap Eureka’s FTO Search Agent can map the claim language of US6362822B1 and US7061488B2 against your product’s technical architecture, surface the full patent family, identify cited prior art that may inform invalidity positions, and flag continuation or continuation-in-part applications that could extend the enforcement window. Setting up claim-level monitoring through Eureka ensures your IP and R&D teams receive early warning if related patents enter assertion proceedings — giving you time to design around or prepare a defensive response.

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Strategic implications

What this case signals for the video game IP and rendering technology landscape

Two legacy rendering patents pursued across 18 AAA titles for over four years — the strategic implications extend well beyond Take-Two.

Legacy game engine patents remain an active enforcement vector

Terminal Reality developed the Infernal Engine in the early 2000s. This case demonstrates that foundational rendering and lighting patents from that era retain enforceable scope against modern AAA titles. Studios and publishers using third-party or proprietary engines should audit their rendering pipelines against legacy IP, particularly patents originating from engine developers of that generation.

Breadth of accused titles signals portfolio-level assertion strategy

Targeting 18 titles across six franchises — BioShock, GTA, Red Dead Redemption, Mafia, Max Payne, and sports titles — reflects a deliberate portfolio-wide assertion. This approach maximises damages exposure and increases settlement pressure. Defendants facing similarly broad accusations should evaluate claim scope carefully per title rather than treating all accused products as equivalent.

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Frequently asked questions

Infernal v Take-Two — key questions answered

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